using UnityEditor; using UnityEngine; namespace EnhancedHierarchy { public class LayerMiniLabel : MiniLabelProvider { public override void FillContent(GUIContent content) { content.text = EnhancedHierarchy.HasLayer ? LayerMask.LayerToName(EnhancedHierarchy.CurrentGameObject.layer) : string.Empty; } public override bool Faded() { return EnhancedHierarchy.CurrentGameObject.layer == EnhancedHierarchy.UNLAYERED; } public override bool Draw(Rect rect, GUIContent content, GUIStyle style) { GUI.changed = false; var layer = EditorGUI.LayerField(rect, EnhancedHierarchy.CurrentGameObject.layer, Styles.miniLabelStyle); if (GUI.changed) Icons.Layer.ChangeLayerAndAskForChildren(EnhancedHierarchy.GetSelectedObjectsAndCurrent(), layer); return GUI.changed; } public override void OnClick() { } } }