using Fort23.Core; using Fort23.UTool; using UnityEngine; namespace Utility.UITool { public class AnimationCurveManager : Singleton { public AnimationCurveLibrary AnimationCurveLibrary; public async CTask Init() { AssetHandle assetHandle = await AssetBundleLoadManager.Instance.LoadAssetAsyncTask("GameAnimationCurveLibrary.asset"); AnimationCurveLibrary = assetHandle.AssetObject(); AnimationCurveLibrary = GameObject.Instantiate(AnimationCurveLibrary); // AnimationCurveLibrary.Init(); } } }