using System.Collections; using System.Collections.Generic; using UnityEngine; using Utility; public class DBManager : Singleton { public DBManager() { } /// /// 自定义打点 /// /// /// public void CustomEvent(string key, Dictionary lable) { TalkingDataManager.Instance.TrackEvent(key, lable); } /// /// 更新用户属性 /// /// public void UpdateUserProperty(Dictionary properties) { } }