{"text_format":"2","workbook":"xlsx","n_sheets":2,"sheets":["GameConstantConfig","备注"],"not_rendered":{"charts":0,"images":0,"macros":0,"external_links":0,"defined_names":0,"comments":0,"pivot_tables":0},"unopened":[],"bounds":{"document_bytes":16777216,"sheet_cells":100000,"run_cost":"one","rows_first":2000,"rows_last":500,"rows_between":2000,"halvings":0,"cell_chars":16384,"cell_head_chars":4096},"cells_cut":0,"cells_raw":0,"read":"whole","date_system":"1900"}

{"sheet":"GameConstantConfig","index":0,"n_rows":5,"n_cols":10,"rows_kept":5,"cut":false,"hidden":false,"merged":[]}
["ID","refreshTime","HeroInitialCriRate","HeroInitialCriDamage","heroRarityAttributeFactor","monsterRarityAttributeFactor","maxStar","maxLv","equipmentRarityAttributeFactor","DetectEventCount"]
["int","int","int","int","int[]","int[]","int","int","int[]","int"]
[]
[null,"刷新时间点（utc+8时间）","英雄初始暴击几率\n5=5%","英雄初始暴击伤害百分比\n150=150%","稀有度属性倍率\n100=100%\nr;sr;ssr 依次递增","怪物稀有度属性倍率\n100=100%\n小兵;精英1;精英2;BOSS;精英3","最大星级","最大等级","装备稀有度属性倍率\n100=100%\n1:白色\n2:绿色\n3:蓝色\n4:紫色\n5:橙色\n6:暗金\n7:远古","每多少神识探测事件数量"]
[1,5,5,150,"100;110;120","100;110;115;130;120",10,300,"100;110;120;130;140;150;160",100]

{"sheet":"备注","index":1,"n_rows":14,"n_cols":1,"rows_kept":14,"cut":false,"hidden":false,"merged":[]}
[]
["藏宝图特殊参数"]
["第1个数字表示狩猎玩法怪物逃走次数>=这个数时，怪物的位置在小地图上显示出来并且不用靠近即可见"]
["第2个数字表示挖掘玩法的剩余挖掘区域<=这个数时，剩余的挖掘区域在小地图上显示出来并且不用靠近即可见"]
[]
[]
[]
["TreasureMapSpecial"]
["int[]"]
[]
["藏宝图特殊参数\n(见备注页）"]
["3;2"]
[]
["这一列已经从第二页冒险常数里已经删除了，删除日期2024年7月12日"]