using Fort23.Core; using UnityEngine; namespace Fort23.Mono { [UIBinding(prefab = "FaBaoSkillNameWidget")] public partial class FaBaoSkillNameWidget : UIComponent { private void Init() { } public override void AddEvent() { } public override void DelEvent() { } public override void AddButtonEvent() { } public void ShowWidget(string name, Vector3 dotPos) { faBaoName.text = name; transform.position = UIManager.Instance.WorldToUIWorld(dotPos); TimerComponent.Instance.AddTimer(1000, delegate() { UIManager.Instance.DormancyGComponent(this); }); } } }