using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class GongFaDetailsPanel { #region 自定义数据 private MyImage _Icon_GongFaIcon; public MyImage Icon_GongFaIcon { get{ if (_Icon_GongFaIcon == null) { _Icon_GongFaIcon = GetUIUnit("Icon_GongFaIcon"); } return _Icon_GongFaIcon; } } private List _StarRoot; public List StarRoot { get{ if (_StarRoot == null) { _StarRoot = GetUIUnit>("StarRoot"); } return _StarRoot; } } private RectTransform _Content; public RectTransform Content { get{ if (_Content == null) { _Content = GetUIUnit("Content"); } return _Content; } } private Text _Text_GongFaDesc; public Text Text_GongFaDesc { get{ if (_Text_GongFaDesc == null) { _Text_GongFaDesc = GetUIUnit("Text_GongFaDesc"); } return _Text_GongFaDesc; } } private Text _Text_GongFaName; public Text Text_GongFaName { get{ if (_Text_GongFaName == null) { _Text_GongFaName = GetUIUnit("Text_GongFaName"); } return _Text_GongFaName; } } private Text _Text_SkillCd; public Text Text_SkillCd { get{ if (_Text_SkillCd == null) { _Text_SkillCd = GetUIUnit("Text_SkillCd"); } return _Text_SkillCd; } } private MyImage _Icon_Attribute; public MyImage Icon_Attribute { get{ if (_Icon_Attribute == null) { _Icon_Attribute = GetUIUnit("Icon_Attribute"); } return _Icon_Attribute; } } private Button _Btn_Close; public Button Btn_Close { get{ if (_Btn_Close == null) { _Btn_Close = GetUIUnit