namespace CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic { public struct TriggerData { /// /// 触发的拥有者 /// public object Source; /// /// 触发的对象 /// public object TrggerObject; /// /// 触发的标识 /// public int TriggerGuid; /// /// 触发时的额外数据 /// public object trggerData; /// /// 额外添加伤害 /// public float addHarm; } }