using UnityEngine;
namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface
{
///
/// TimeLine上的特别点
///
public interface ITimeLineSpecialDotPos:ITimeLineEventBasic
{
Vector3 dotPos { get; }
///
/// 面对的方向-目标朝向
///
Vector3 faceDir { get; }
}
}