// Auto Generated Code By excel2json // Generate From Excel\HeroModel.xlsx. SheetName: HeroModelConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "HeroModelConfig.json")] public partial class HeroModelConfigHolder : ConfigHolder { } [Serializable] public struct HeroModelConfig : IConfig { public int GetID() {return ID;} /// ///modelID /// public int ID; /// ///称号 /// public int nickName; /// ///名字 /// public int name; /// ///头像素材名 /// public string headicon; /// ///模型名称 /// public string model; /// ///星级 /// public int rarity; /// ///职业 1.战士 2.法师 3.牧师 4.游侠 /// public int profession; /// ///移动速度 /// public int move_speed; /// ///攻击速度 /// public float speed_atk; /// ///攻击范围 /// public int range_atk; /// ///普攻ID /// public int skillID_0; /// ///技能1ID /// public int skillID_1; /// ///技能2ID /// public int skillID_2; /// ///技能3ID /// public int skillID_3; /// ///技能4ID /// public int skillID_4; /// ///技能5ID /// public int skillID_5; /// ///技能6ID /// public int skillID_6; /// ///技能7ID /// public int skillID_7; /// ///英雄故事文本 /// public int heroStory; /// ///显示大小 /// public float showSize; /// ///显示时候播放的idleName /// public string showIdleName; } } // End of Auto Generated Code