// Auto Generated Code By excel2json // Generate From Excel\ResourceLevel.xlsx. SheetName: ResourceLevelConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "ResourceLevelConfig.json")] public partial class ResourceLevelConfigHolder : ConfigHolder { } [Serializable] public struct ResourceLevelConfig : IConfig { public int GetID() {return ID;} /// /// /// #if !COMBAT_SERVER public int ID; #else public int ID{ set; get; } #endif /// ///等级 /// #if !COMBAT_SERVER public int Level; #else public int Level{ set; get; } #endif /// ///1001 铜钱 /// #if !COMBAT_SERVER public float value1; #else public float value1{ set; get; } #endif /// ///1002 银锭 /// #if !COMBAT_SERVER public float value2; #else public float value2{ set; get; } #endif /// ///1003 修为 /// #if !COMBAT_SERVER public float value3; #else public float value3{ set; get; } #endif /// ///1004 金锭 /// #if !COMBAT_SERVER public float value4; #else public float value4{ set; get; } #endif /// ///1005 功法灵气 /// #if !COMBAT_SERVER public float value5; #else public float value5{ set; get; } #endif /// ///1006 法宝灵韵 /// #if !COMBAT_SERVER public float value6; #else public float value6{ set; get; } #endif /// ///动态道具 23300 /// #if !COMBAT_SERVER public int value7; #else public int value7{ set; get; } #endif /// ///动态道具 23301 /// #if !COMBAT_SERVER public int value8; #else public int value8{ set; get; } #endif /// ///动态道具 23302 /// #if !COMBAT_SERVER public int value9; #else public int value9{ set; get; } #endif /// ///动态道具 23303 /// #if !COMBAT_SERVER public int value10; #else public int value10{ set; get; } #endif /// ///动态道具 23304 /// #if !COMBAT_SERVER public int value11; #else public int value11{ set; get; } #endif } } // End of Auto Generated Code