using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class MainHeroPanel { #region 自定义数据 private Text _Text_PlayerName; public Text Text_PlayerName { get{ if (_Text_PlayerName == null) { _Text_PlayerName = GetUIUnit("Text_PlayerName"); } return _Text_PlayerName; } } private Text _Text_JIngJieName; public Text Text_JIngJieName { get{ if (_Text_JIngJieName == null) { _Text_JIngJieName = GetUIUnit("Text_JIngJieName"); } return _Text_JIngJieName; } } private Button _Btn_Close; public Button Btn_Close { get{ if (_Btn_Close == null) { _Btn_Close = GetUIUnit