namespace GameLogic.Combat.Skill { public class S30005: SkillBasic { protected float lasetAddValue; protected override void ProUseSkill() { } protected override void ProInitSkillConfig() { } protected override void ProInitSkill() { CombatHeroEntity.CurrCombatHeroInfo.skillCritDamage -= lasetAddValue; lasetAddValue = SelfSkillConfig.effectValue[0]; CombatHeroEntity.CurrCombatHeroInfo.skillCritDamage += lasetAddValue; } } }