using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class SkillSelectPanel { #region 自定义数据 private RectTransform _kongdongs; public RectTransform kongdongs { get{ if (_kongdongs == null) { _kongdongs = GetUIUnit("kongdongs"); } return _kongdongs; } } private RectTransform _SkillKongWeiRoot; public RectTransform SkillKongWeiRoot { get{ if (_SkillKongWeiRoot == null) { _SkillKongWeiRoot = GetUIUnit("SkillKongWeiRoot"); } return _SkillKongWeiRoot; } } private Button _guanbi; public Button guanbi { get{ if (_guanbi == null) { _guanbi = GetUIUnit