using UnityEngine; namespace UnityUIPlayables { public class RectTransformSizeDeltaMixer { private Vector2 _blendedValue; private float _totalWeight; public void SetupFrame() { _blendedValue = Vector2.zero; _totalWeight = 0.0f; } public void Blend(Vector2 startValue, Vector2 endValue, float inputWeight, float progress) { _blendedValue += Vector2.Lerp(startValue, endValue, progress) * inputWeight; _totalWeight += inputWeight; } public void ApplyFrame(RectTransform binding) { if (_totalWeight == 0) { return; } _blendedValue += binding.sizeDelta * (1f - _totalWeight); binding.sizeDelta = _blendedValue; } } }