using System; using UnityEngine; namespace UnityUIPlayables { [Serializable] public class ImageAnimationBehaviour : AnimationBehaviour { [SerializeField] private bool _controlColor; [SerializeField] private bool _controlFillAmount; [SerializeField] private ImageAnimationValue _startValue; [SerializeField] private ImageAnimationValue _endValue; public bool ControlColor => _controlColor; public bool ControlFillAmount => _controlFillAmount; public ImageAnimationValue StartValue => _startValue; public ImageAnimationValue EndValue => _endValue; } }