using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; using Core.UI.UTool.UITween; namespace Fort23.Mono { public partial class ZhuanPanPanel { #region 自定义数据 private GameObject _gf_widget; public GameObject gf_widget { get{ if (_gf_widget == null) { _gf_widget = GetUIUnit("gf_widget"); } return _gf_widget; } } private RectTransform _Gf_root; public RectTransform Gf_root { get{ if (_Gf_root == null) { _Gf_root = GetUIUnit("Gf_root"); } return _Gf_root; } } private UITweenController _jin; public UITweenController jin { get{ if (_jin == null) { _jin = GetUIUnit("jin"); } return _jin; } } private UITweenController _mu; public UITweenController mu { get{ if (_mu == null) { _mu = GetUIUnit("mu"); } return _mu; } } private UITweenController _shui; public UITweenController shui { get{ if (_shui == null) { _shui = GetUIUnit("shui"); } return _shui; } } private UITweenController _huo; public UITweenController huo { get{ if (_huo == null) { _huo = GetUIUnit("huo"); } return _huo; } } private UITweenController _tu; public UITweenController tu { get{ if (_tu == null) { _tu = GetUIUnit("tu"); } return _tu; } } private Image _lanLiang; public Image lanLiang { get{ if (_lanLiang == null) { _lanLiang = GetUIUnit("lanLiang"); } return _lanLiang; } } private Text _jin_shangshi; public Text jin_shangshi { get{ if (_jin_shangshi == null) { _jin_shangshi = GetUIUnit("jin_shangshi"); } return _jin_shangshi; } } private Text _mu_shangshi; public Text mu_shangshi { get{ if (_mu_shangshi == null) { _mu_shangshi = GetUIUnit("mu_shangshi"); } return _mu_shangshi; } } private Text _shui_shangshi; public Text shui_shangshi { get{ if (_shui_shangshi == null) { _shui_shangshi = GetUIUnit("shui_shangshi"); } return _shui_shangshi; } } private Text _huo_shangshi; public Text huo_shangshi { get{ if (_huo_shangshi == null) { _huo_shangshi = GetUIUnit("huo_shangshi"); } return _huo_shangshi; } } private Text _tu_shangshi; public Text tu_shangshi { get{ if (_tu_shangshi == null) { _tu_shangshi = GetUIUnit("tu_shangshi"); } return _tu_shangshi; } } #endregion 自定义数据结束 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface) { await base.SetUIGameObject(gObjectPoolInterface); Init(); } } }