using Excel2Json; using Fort23.Core; using Fort23.UTool; namespace GameLogic.Combat.Buff { public class BuffInfo: CObject { public static BuffInfo GetBuffInfo(int id, float buffTime,int count) { BuffInfo buffInfo= CObjectPool.Instance.Fetch(); buffInfo.Init(id, buffTime,count); return buffInfo; } public BuffConfig BuffConfig; public float buffTime; public int count; public void Init(int id, float buffTime,int count) { this.buffTime = buffTime; this.count = count; BuffConfig = ConfigComponent.Instance.Get(id); } public override void ActiveObj() { } public override void DormancyObj() { } } }