// Auto Generated Code By excel2json // Generate From Excel\HeroModel.xlsx. SheetName: HeroModelConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "HeroModelConfig.json")] public partial class HeroModelConfigHolder : ConfigHolder { } [Serializable] public struct HeroModelConfig : IConfig { public int GetID() {return ID;} /// ///modelID /// public int ID; /// ///称号 /// public int nickName; /// ///名字 /// public int name; /// ///头像素材名 /// public string headicon; /// ///模型名称 /// public string model; /// /// /// public bool isUseGpu; /// ///星级 /// public int starGrade; /// ///稀有度 1.精英r 2.史诗 sr 3.传说 ssr /// public int rarity; /// ///1. 英雄 2. 小怪 3. 精英 4. BOSS /// public int heroType; /// ///职业 1.战士 2.法师 3.牧师 4.游侠 /// public int profession; /// ///对应的itemID /// public int itemID; /// ///生命值 /// public int hp; /// ///防御力 /// public int def; /// ///暴击率 /// public int crit; /// ///攻击力 /// public int attack; /// ///闪避% /// public int shanbi; /// ///经验产出 /// public long expGain; /// ///移动速度 /// public int move_speed; /// ///攻击速度 /// public float speed_atk; /// ///攻击范围 /// public int range_atk; /// ///技能ID,技能丢列,主角为默认队列 /// public int[] skillID; /// ///英雄故事文本 /// public int heroStory; } } // End of Auto Generated Code