#if !COMBAT_SERVER using System.Collections.Generic; using UnityEngine; namespace CombatLibrary.CombatLibrary.CombatCore.GPool { [AddComponentMenu("特效脚本/延迟隐藏/循环特效延迟隐藏")] public class LoopDelayHide: MonoBehaviour { public float delayTime=1; public List excludeObject = new List(); } } #endif