using System.Collections.Generic; using Core.Utility; using UnityEngine; namespace GameLogic.Combat.CombatTool { public class CombatPathMono: MonoBehaviour { // public Transform[] Transforms; public CombatSencePath BesselPath; private void OnDrawGizmos() { if (BesselPath == null) { return; } float bl = 1.0f / 300; for (float i = 0; i < 300 - 1; i++) { Vector3 pos1 = BesselPath.GetValue(i * bl); Vector3 pos2 = BesselPath.GetValue((i + 1) * bl); Debug.DrawLine(pos1, pos2, Color.red); } } } }