// Auto Generated Code By excel2json // Generate From Excel\Maps.xlsx. SheetName: BigMap using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "BigMap.json")] public partial class BigMapHolder : ConfigHolder { } [Serializable] public struct BigMap : IConfig { public int GetID() {return ID;} /// ///ID /// public int ID; /// ///大地图预制件 (不配就做成固定) /// public int mapPrefabName; /// ///大地图名称(语言表) /// public int mapName; /// ///大地图介绍 /// public int mapDesc; /// ///包含的地点 /// public int[] places; /// ///神识场景事件列表 /// public int[] DivineSenseGeneralEvent; /// ///神识专用事件 优先刷 /// public int[] DivineSenseDedicatedEvent; /// ///刷场景事件概率 /// public int DivineSenseGeneralProbability; /// ///挂机包含的事件列表 /// public int[] GuajiEvent; /// ///解锁表ulockFunction /// public int[] ulockFunction; /// ///0. 无 1. 事件解锁 /// public int extraUnlockConTyp; /// ///根据extraUnlockConTyp填 /// public int extraUnlockConVal; } } // End of Auto Generated Code