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["ID","事件包含的ID","触发事件类型：\n1.通用事件\n2.挂机事件\n4.主线任务\n99.无标记事件\n","tag\n1主线\n2支线\n3通用\n4地图通用\n5道友","1.正常触发\n2.直接结算","增加进度值","事件品质","触发条件类型\n只能配处于什么状态和数值，不能配变化的数值","触发效果值","触发判定数量or次数","描述（题目）","事件主体描述",null,null,"步骤1","步骤2","步骤3","步骤4","步骤5","步骤6","步骤7","步骤8","步骤9"]
[1,{"$f":"_xlfn.TEXTJOIN(\";\",1,O5:W5)","v":"1001;1002;1003;1004;1005"},1,null,1,1,1,0,0,null,174,1936,"受伤的狼","你发现一只奄奄一息的狼，决定上前一探究竟。",1001,1002,1003,1004,1005]
[2,{"$f":"_xlfn.TEXTJOIN(\";\",1,O6:W6)","v":"1010;1011;1012;1013;1014;1015;1016"},1,null,1,1,1,0,0,null,175,1937,"鹬蚌相争","附近的小树林闹的不可开交，你决定去看看怎么回事。",1010,1011,1012,1013,1014,1015,1016]
[3,"1020;1021;1022;1023;1024;1025;1026",3,null,1,1,1,0,0,null,176,1938,"鹬蚌相争2","附近的小树林闹的不可开交，你决定去看看怎么回事。",1020,1021,1022,1023,1024,1025,1026]
[null,""]
[4,"1030",1,null,2,1,1,0,0,null,217,1939,"溅血背包","不远处有一个小红点，走近一看你发现是一个带血的背包。",1030]
[5,"1040",1,null,2,1,1,0,0,null,218,1940,"废弃矿山","底下一座矿山甚是磅礴雄伟，走，去看一看。",1040]
[6,"1050",1,null,2,1,1,0,0,null,219,1941,"吵架声","你被一男一女的吵架声吸引。",1050]
[7,"1060",1,null,2,1,1,0,0,null,220,1942,"一座道观","远处一座道观仙气缭绕，似有仙人在此。",1060]
[null,""]
[11,"10001",2,null,1,1,1,{"$nulls":5},"遇到怪物1-修为",null,10001]
[12,"10003",2,null,1,1,1,{"$nulls":5},"对话-功法灵气",null,10003]
[13,"10004",2,null,1,1,1,{"$nulls":5},"对话-法宝灵韵",null,10004]
[14,"10005",2,null,1,1,1,{"$nulls":5},"遇到怪物2-修为",null,10005]
[15,"10006",2,null,1,1,1,{"$nulls":5},"遇到怪物3-修为",null,10006]
[null,""]
[null,""]
[10001,"100001",4,null,1,1,1,null,null,null,1906,1914,"鲲鹏何在","北海遥远，山高路险，我如今只有练气修为，何时能到？得一边修炼一边找路。",100001]
[null,""]
[10002,"100002",4,null,1,1,1,null,null,null,1907,1915,"北海古径","神识探得北海方向，有一条古径，隐于云山之间。\n不过，古径深处妖气弥漫，有妖兽盘踞，需要破除后才能通过。\n鲲鹏的秘密，可能和这些妖兽有关。",100002]
[null,""]
[10003,"100003",4,null,1,1,1,null,null,null,1908,1916,"找到风灵珠","鲲鹏需要去南海最深处的天池，可缺少龙卷风，没有大风，大鹏无法飞起来",100003]
[null,""]
[10004,"100004",4,null,1,1,1,null,null,null,1909,1917,"找到风灵珠","需要达到境界",100004]

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["条件ID","事件描述","文本语言表ID",null,null,"文本","条件判断类型","条件判断值","条件完成次数or数量",null,"步骤类型\n1=提供选项\n2=进入战斗\n3=获得奖励\n4=扣除道具","事件常量1\n1=事件IDs\n2=战斗ID","事件常量2\n1=事件文本",null,"事件结局奖励","事件结局奖励数量","事件结束类型\n1：跳转步骤\n2：根据战斗结果跳转步骤\n3.触发新事件","事件结局后提供的选项\n1.EventConditionId\n2.胜利id;失败id\n3.EventConfigId",null,"选择1","选择2"]
[100,null,216,null,null,"你被怪物击败了，事件结束。"]
[]
[1001,null,177,null,null,"你遇到一只奄奄一息的野狼，从周围四散的血迹来看，想必它刚才经历了一场恶战。",{"$nulls":4},1,"1002;1003","198;199",{"$nulls":6},"趁它虚弱赶紧除掉它！","你不忍见它受苦，选择帮它减轻痛苦。"]
[1002,null,178,null,null,"野狼用它最后一口气，朝你扑了过来！",1,1001,10,null,2,100001,{"$nulls":4},2,"1004;100"]
[1003,null,179,null,null,"你抽出匕首准备了结它的生命，却发现怀中还躺着一只刚出生的狼崽。",1,1002,10,null,1,1005,200]
[1004,null,180,null,null,"随着你的最后一击，野狼应声倒下，你罔顾它幽怨的眼神，从它怀中拿走了一些财物。",{"$nulls":4},3,null,null,null,1002,100]
[1005,null,181,null,null,"母狼似乎懂你要做什么，眼神归于平静。你终结了她，决定收养这只小狼仔。",3,10,1,null,3,null,null,null,1001,50]
[]
[1010,null,182,null,null,"从不远处传来刀剑声，听起来双方已经精疲力尽了。",{"$nulls":4},1,"1011;1012","201;202",{"$nulls":6},"去看看","(需拥有法宝凝神珠）听起来都是鸡毛蒜皮的小摩擦，你选择祭出凝神珠化解他们的怨气。"]
[1011,null,183,null,null,"你走进一看，原来是一伙山贼分赃不均内讧了起来。你看着旁边被砍的七零八落的轿子和这群山贼，选择怎么做呢：",{"$nulls":4},1,"1014;1015","203;204",{"$nulls":6},"你顿时杀心四起，决定杀了贼寇，救出轿中之人","盗贼们个个双眼杀的通红，你决定来个渔翁得利。"]
[1012,null,"184;187",null,null,"法宝现身，效果立竿见影，刀剑声逐渐消失，这个世界安静了。",{"$nulls":4},3,null,null,null,1001,10,{"$nulls":5},1,"1001;1"]
[1014,null,185,null,null,"你怒斥贼寇的恶行，贼寇们被你激怒了，准备迎战！",{"$nulls":4},2,100002,{"$nulls":4},2,"1016;100",null,null,null,2,"4;150"]
[1015,null,"186;189",null,null,"你趁人不备顺走了轿内主人的包裹，任留轿内人痛苦的挣扎。",{"$nulls":4},3,null,null,null,1003,1000]
[1016,null,188,null,null,"杀退贼寇，你上演了一出英雄救美的桥段。姑娘为了答谢你的救命之恩，将藏在贴身处的珍贵首饰赠与你作为定情信物。",{"$nulls":8},1001,200]
[]
[1020,null,190,null,null,"从不远处传来刀剑声，听起来双方已经精疲力尽了。",{"$nulls":4},1,"1021;1022","201;202",{"$nulls":6},"去看看","(需拥有法宝凝神珠）听起来都是鸡毛蒜皮的小摩擦，你选择祭出凝神珠化解他们的怨气。"]
[1021,null,191,null,null,"你走进一看，原来是一伙山贼抢了一名坐在官轿内的女子，因分赃不均内讧了起来。山贼二话不说就朝你冲了过来！",{"$nulls":4},2,100003,null,null,1002,100,2,"1026;100"]
[1022,null,192,null,null,"法宝现身，效果立竿见影，刀剑声逐渐消失，这个世界安静了。",1,1002,1,null,4,null,null,null,1002,10,{"$nulls":5},1,"1001;1"]
[1024,null,"193;196",null,null,"你大声怒斥贼寇的恶行，贼首发现你了，准备迎战！",{"$nulls":4},2,100004,null,null,1004,100,2,"1016;100",null,null,null,2,"4;150"]
[1025,null,"194;197",null,null,"你趁人不备顺走了轿内主人的包裹，任留轿内人痛苦的挣扎。",{"$nulls":4},3,null,null,null,1002,1000]
[1026,null,207,null,null,"你将山贼们打的落花流水，成功吸引了山贼头子的注意。",{"$nulls":4},1,"1024;1025","205;206",{"$nulls":6},"选择正面迎战山贼头领（困难）","你决定避开山贼头领的视线，来个渔翁得利。"]
[]
[1030,null,221,null,null,"发现一个血迹斑斑的背包，好像刚刚发生了战斗，我翻翻背包...",{"$nulls":4},3,null,null,null,1002,10]
[]
[1040,null,222,null,null,"啥也没有....除了钱",{"$nulls":4},3,null,null,null,1002,10]
[]
[1050,null,223,null,null,"两夫妻在吵架，似乎为了一件大事..",{"$nulls":4},3,null,null,null,"1002;1001","10;20"]
[]
[1060,null,224,null,null,"没有任何发现，但感觉空气很好....下次有空再来看看"]
[]
[]
[]
[10001,null,208,null,null,"事件10001：一只[怪物1]袭击了你，准备迎战",{"$nulls":4},2,100001,{"$nulls":4},2,"10002;100"]
[10002,null,209,null,null,"你击败了怪物，并从它身上吸取了一些修为",{"$nulls":4},3,null,null,null,1003,3000]
[]
[10003,null,"210;211;1903",null,null,"你偶遇一处仙气四溢无人生活的洞穴\n不知哪位高人在洞穴内壁留下绝世秘籍\n你仔细研读后，功法得到精进",{"$nulls":4},3,null,null,null,1005,500]
[]
[10004,null,"212;213;214;215",null,null,"你在飞行途中不慎滑倒\n原来是脚下有一块圆润的微微发光的石头\n你拾起来一看，原来它蕴含了丰富的法宝灵韵\n原本郁闷的心情，突然变的好了起来，哈哈~",{"$nulls":4},3,null,null,null,1006,500,null,null,null,1]
[]
[10005,null,1901,null,null,"事件10005：一只[怪物2]袭击了你，准备迎战",{"$nulls":4},2,100002,{"$nulls":4},2,"10002;100"]
[]
[10006,null,1902,null,null,"事件10006：一只[怪物3]袭击了你，准备迎战",{"$nulls":4},2,100003,{"$nulls":4},2,"10002;100"]
[]
[]
[]
[100001,1910,1914,null,"找寻去北海的线索","北海遥远，山高路险，我如今只有练气修为，何时能到？得一边修炼一边找路。",null,null,1,{"$nulls":7},3,10002]
[]
[100002,1911,null,null,"击杀妖兽{0}/{1}",null,5,100001,2,null,2,100001,{"$nulls":4},3,10003]
[]
[100003,1912,null,null,"找到风灵珠{0}/{1}",null,6,1001,1,{"$nulls":7},3,10004]
[]
[100004,1913,null,null,"达到境界{0}",null,3,10,1]

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