using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class gf_widget { #region 自定义数据 private MyImage _quan; public MyImage quan { get{ if (_quan == null) { _quan = GetUIUnit("quan"); } return _quan; } } private MyImage _useSkillIcon; public MyImage useSkillIcon { get{ if (_useSkillIcon == null) { _useSkillIcon = GetUIUnit("useSkillIcon"); } return _useSkillIcon; } } private MyImage _cd; public MyImage cd { get{ if (_cd == null) { _cd = GetUIUnit("cd"); } return _cd; } } #endregion 自定义数据结束 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface) { await base.SetUIGameObject(gObjectPoolInterface); Init(); } } }