using System; using SingularityGroup.HotReload.Editor.Cli; using UnityEditor; using UnityEditor.Build; namespace SingularityGroup.HotReload.Editor { #pragma warning disable CS0618 class PostbuildSendProjectState : IPostprocessBuild { #pragma warning restore CS0618 public int callbackOrder => 9999; public void OnPostprocessBuild(BuildTarget target, string path) { try { if (!HotReloadBuildHelper.IncludeInThisBuild()) { return; } // after build passes, need to send again because EditorApplication.delayCall isn't called. var buildInfo = BuildInfoHelper.GenerateBuildInfoMainThread(); HotReloadCli.PrepareBuildInfo(buildInfo); } catch (BuildFailedException) { throw; } catch (Exception e) { throw new BuildFailedException(e); } } } }