using System;
using System.IO;
using System.Text.RegularExpressions;
using UnityEditor.Android;
using UnityEditor.Build;
namespace SingularityGroup.HotReload.Editor {
#pragma warning disable CS0618
///
///
/// This class sets option in the AndroidManifest that you choose in HotReload build settings.
///
///
/// - To connect to the HotReload server through the local network, we need to permit access to http://192...
/// - Starting with Android 9, insecure http requests are not allowed by default and must be whitelisted
///
///
internal class PostbuildModifyAndroidManifest : IPostGenerateGradleAndroidProject {
#pragma warning restore CS0618
public int callbackOrder => 10;
private const string manifestFileName = "AndroidManifest.xml";
public void OnPostGenerateGradleAndroidProject(string path) {
try {
if (!HotReloadBuildHelper.IncludeInThisBuild()) {
return;
}
// Note: in future we may support users with custom configuration for usesCleartextTraffic
#if UNITY_2022_1_OR_NEWER
// Unity 2022 or newer → do nothing, we rely on Unity option to control the flag
#else
// Unity 2021 or older → put manifest flag in if Unity is making a Development Build
var manifestFilePath = FindAndroidManifest(path);
if (manifestFilePath == null) {
throw new BuildFailedException($"[{CodePatcher.TAG}] Unable to find {manifestFileName}");
}
SetUsesCleartextTraffic(manifestFilePath);
#endif
} catch (BuildFailedException) {
throw;
} catch (Exception e) {
throw new BuildFailedException(e);
}
}
/// identifier that is used in the deeplink uri scheme
/// (initially tried Application.identifier, but that was giving unexpected results based on PlayerSettings)
// SG-29580
// Something to uniqly identify the application, but it must be something which is highly likely
// to be the same at build time (studio might have logic to set e.g. product name to MyGameProd or MyGameTest)
public static string ApplicationIdentiferSlug => "app";
/*
public static string ApplicationIdentiferSlug => Regex.Replace(ApplicationIdentifer, @"[^a-zA-Z0-9\.\-]", "")
.Replace("..", ".") // happens if your companyname in Unity ends with a dot
.ToLowerInvariant();
private static void AddDeeplinkForwarder(string manifestFilePath) {
// add the hotreload-${identifier} uri scheme to the AndroidManifest.xml file
// it should be added as part of an intent-filter for the activity "com.singularitygroup.deeplinkforwarder.DeepLinkForwarderActivity"
var contents = File.ReadAllText(manifestFilePath);
if (contents.Contains("android:name=\"com.singularitygroup.deeplinkforwarder.DeepLinkForwarderActivity\"")) {
// user has already set this themselves, don't replace it
return;
}
//note: not using android:host or any other data attr because android still shows a chooser for all ur hotreload apps
// Therefore must use a unique uri scheme to ensure only one app can handle it.
var activityWithIntentFilter = @"
";
var newContents = Regex.Replace(contents,
@"",
activityWithIntentFilter + "\n "
);
File.WriteAllText(manifestFilePath, newContents);
}
*/
// Assume unityLibraryPath is to {gradleProject}/unityLibrary/ which is roughly the same across Unity versions 2018/2019/2020/2021/2022
private static string FindAndroidManifest(string unityLibraryPath) {
// find the AndroidManifest.xml file which we can edit
var dir = new DirectoryInfo(unityLibraryPath);
var manifestFilePath = Path.Combine(dir.FullName, "src", "main", manifestFileName);
if (File.Exists(manifestFilePath)) {
return manifestFilePath;
}
Log.Info("Did not find {0} at {1}, searching for manifest file inside {2}", manifestFileName, manifestFilePath, dir.FullName);
var manifestFiles = dir.GetFiles(manifestFileName, SearchOption.AllDirectories);
if (manifestFiles.Length == 0) {
return null;
}
foreach (var file in manifestFiles) {
if (file.FullName.Contains("src")) {
// good choice
return file.FullName;
}
}
// fallback to the first file found
return manifestFiles[0].FullName;
}
///
/// Set option android:usesCleartextTraffic="true"
///
/// Absolute filepath to the unityLibrary AndroidManifest.xml file
private static void SetUsesCleartextTraffic(string manifestFilePath) {
// Ideally we would create or modify a "Network Security Configuration file" to permit access to local ip addresses
// https://developer.android.com/training/articles/security-config#manifest
// but that becomes difficult when the user has their own configuration file - would need to search for it and it may be inside an aar.
var contents = File.ReadAllText(manifestFilePath);
if (contents.Contains("android:usesCleartextTraffic=")) {
// user has already set this themselves, don't replace it
return;
}
var newContents = Regex.Replace(contents,
@"";
newContents += $"\n";
File.WriteAllText(manifestFilePath, newContents);
}
}
}