using Core.Utility.Event; using GameLogic.Combat.Buff; using GameLogic.Combat.Hero.Turntable; using GameLogic.Combat.Skill; namespace Common.Utility.CombatEvent { public class StartAddBuffEventData : EventDataBasic { public CombatHeroEntity source; public CombatHeroEntity target; public BuffInfo BuffInfo; public bool isNotAddBuff; protected override void ProDispose() { source = null; target = null; BuffInfo = null; } } }