using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class DivineSenceItemWidget { #region 自定义数据 private Text _Text_IItemName; public Text Text_IItemName { get{ if (_Text_IItemName == null) { _Text_IItemName = GetUIUnit("Text_IItemName"); } return _Text_IItemName; } } private Text _Text_ItemDesc; public Text Text_ItemDesc { get{ if (_Text_ItemDesc == null) { _Text_ItemDesc = GetUIUnit("Text_ItemDesc"); } return _Text_ItemDesc; } } private Button _Btn_Cancel; public Button Btn_Cancel { get{ if (_Btn_Cancel == null) { _Btn_Cancel = GetUIUnit