namespace CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic
{
    public struct TriggerData
    {
        /// 
        /// 触发的拥有者
        /// 
        public object Source;
        /// 
        /// 触发的对象
        /// 
        public object TrggerObject;
        /// 
        /// 触发的标识
        /// 
        public int TriggerGuid;
        /// 
        /// 触发时的额外数据
        /// 
        public object trggerData;
        
        /// 
        /// 额外添加伤害
        /// 
        public float addHarm;
        /// 
        /// 障碍
        /// 
        public object IBarrier;
        
    }
}