// Auto Generated Code By excel2json // Generate From Excel\OpenBox.xlsx. SheetName: OpenBoxScoreRule using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "OpenBoxScoreRule.json")] public partial class OpenBoxScoreRuleHolder : ConfigHolder { } [Serializable] public struct OpenBoxScoreRule : IConfig { public int GetID() {return ID;} /// ///ID /// #if !COMBAT_SERVER public int ID; #else public int ID{ set; get; } #endif /// ///openboxID /// #if !COMBAT_SERVER public int openBoxID; #else public int openBoxID{ set; get; } #endif /// ///连续{0}次十连同时得到{1}个品质{2}{3}的道具 参数0 /// #if !COMBAT_SERVER public int para0; #else public int para0{ set; get; } #endif /// ///连续{0}次十连同时得到{1}个品质{2}{3}的道具 参数1 /// #if !COMBAT_SERVER public int para1; #else public int para1{ set; get; } #endif /// ///连续{0}次十连同时得到{1}个品质{2}{3}的道具 参数2:1= 2≥ 3≤ /// #if !COMBAT_SERVER public int para2; #else public int para2{ set; get; } #endif /// ///连续{0}次十连同时得到{1}个品质{2}{3}的道具 参数3 /// #if !COMBAT_SERVER public int para3; #else public int para3{ set; get; } #endif /// ///计入分数的Itemtag 不填就是所有tag /// #if !COMBAT_SERVER public int[] para4; #else public int[] para4{ set; get; } #endif /// ///语言表ID /// #if !COMBAT_SERVER public int lanID; #else public int lanID{ set; get; } #endif /// ///获得分数 /// #if !COMBAT_SERVER public int score; #else public int score{ set; get; } #endif } } // End of Auto Generated Code