using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class ChatMessageWidget { #region 自定义数据 private Text _Text_Message; public Text Text_Message { get{ if (_Text_Message == null) { _Text_Message = GetUIUnit("Text_Message"); } return _Text_Message; } } #endregion 自定义数据结束 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface) { await base.SetUIGameObject(gObjectPoolInterface); Init(); } } }