Shader "Hidden/UnpackScaleNormalNode" { Properties { _A ("_Value", 2D) = "white" {} _B ("_NormalScale", 2D) = "white" {} } SubShader { Pass { CGPROGRAM #pragma vertex vert_img #pragma fragment frag #pragma target 3.0 #include "UnityCG.cginc" #include "Preview.cginc" #include "UnityStandardUtils.cginc" sampler2D _A; sampler2D _B; float4 frag( v2f_img i ) : SV_Target { float4 c = tex2D( _A, i.uv ); float n = tex2D( _B, i.uv ).r; c.rgb = UnpackScaleNormal( c, n ); return float4(c.rgb, 0); } ENDCG } } }