Shader "Hidden/ReciprocalNode" { Properties { _A ("_A", 2D) = "white" {} } SubShader { Pass { CGPROGRAM #include "UnityCG.cginc" #include "Preview.cginc" #pragma vertex vert_img #pragma fragment frag sampler2D _A; float4 frag(v2f_img i) : SV_Target { #if ( SHADER_TARGET >= 50 ) return rcp( tex2D( _A, i.uv ) ); #else return 1.0 / tex2D( _A, i.uv ); #endif } ENDCG } } }