Shader "Hidden/PosVertexDataNode" { SubShader { Pass { CGPROGRAM #pragma vertex vert_img #pragma fragment frag #include "UnityCG.cginc" #include "Preview.cginc" float4 frag(v2f_img i) : SV_Target { float3 vertexPos = PreviewFragmentPositionOS( i.uv ); return float4(vertexPos, 1); } ENDCG } } }