Shader "Hidden/NormalVertexDataNode" { SubShader { Pass { CGPROGRAM #include "UnityCG.cginc" #include "Preview.cginc" #pragma vertex vert_img #pragma fragment frag float4 frag(v2f_img i) : SV_Target { float3 normal = PreviewFragmentNormalOS( i.uv ); return float4(normal, 1); } ENDCG } } }