using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class ShowItemMoveToTargetPanel { #region 自定义数据 private Image _moveIcon; public Image moveIcon { get{ if (_moveIcon == null) { _moveIcon = GetUIUnit("moveIcon"); } return _moveIcon; } } private RectTransform _root; public RectTransform root { get{ if (_root == null) { _root = GetUIUnit("root"); } return _root; } } private RectTransform _moveTarget; public RectTransform moveTarget { get{ if (_moveTarget == null) { _moveTarget = GetUIUnit("moveTarget"); } return _moveTarget; } } #endregion 自定义数据结束 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface) { await base.SetUIGameObject(gObjectPoolInterface); Init(); } } }