using UnityEngine; using UnityEngine.Events; namespace ThirdParty.DownloadSystem { public interface IDownloadUI { GameObject MyGameObject { get; } void ClearSlider(); void SetSlider(SliderData sliderData); void SetMassge(string massgeValue); void ShowPopWindow(int state, string message, UnityAction cancelCallBack, UnityAction okCallBack); void HidePopWindow(); string GetLoadingText(int id); } }