%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 78b2425a2284af743826c689403a4924, type: 3} m_Name: Blackbody m_EditorClassIdentifier: m_functionInfo: "// Made with Amplify Shader Editor v1.9.1\n// Available at the Unity Asset Store - http://u3d.as/y3X \n/*ASEBEGIN\nVersion=19100\nNode;AmplifyShaderEditor.FunctionInput;2;-421.5,-6;Inherit;False;Temp;1;0;False;1;0;FLOAT;1000;False;1;FLOAT;0\nNode;AmplifyShaderEditor.CustomExpressionNode;1;-266.5,0;Inherit;False;float3 color = float3(255.0, 255.0, 255.0)@$color.x = 56100000. * pow(Temperature,(-3.0 / 2.0)) + 148.0@$color.y = 100.04 * log(Temperature) - 623.6@$if (Temperature > 6500.0) color.y = 35200000.0 * pow(Temperature,(-3.0 / 2.0)) + 184.0@$color.z = 194.18 * log(Temperature) - 1448.6@$color = clamp(color, 0.0, 255.0)/255.0@$if (Temperature < 1000.0) color *= Temperature/1000.0@$return color@;3;Create;1;True;Temperature;FLOAT;1000;In;;Inherit;False;Blackbody;True;False;0;;False;1;0;FLOAT;1000;False;1;FLOAT3;0\nNode;AmplifyShaderEditor.FunctionOutput;0;0,0;Inherit;False;True;-1;Output;0;False;1;0;FLOAT3;0,0,0;False;1;FLOAT3;0\nWireConnection;1;0;2;0\nWireConnection;0;0;1;0\nASEEND*/\n//CHKSM=E4269CD877BB4D0298A44862B2C7B9C49B86FB65" m_functionName: m_description: 'Converts a black body radiation temperature (in Kelvin) to a linear RGB value representing visible spectrum radiation. https://en.wikipedia.org/wiki/Black-body_radiation' m_additionalIncludes: m_additionalIncludes: [] m_outsideIncludes: [] m_additionalPragmas: m_additionalPragmas: [] m_outsidePragmas: [] m_additionalDirectives: m_validData: 0 m_isDirty: 0 m_moduleName: ' Additional Directives' m_independentModule: 1 m_customEdited: 0 m_additionalDirectives: [] m_shaderFunctionDirectives: [] m_nativeDirectives: [] m_nativeDirectivesIndex: -1 m_nativeDirectivesFoldout: 0 m_directivesSaveItems: [] m_nodeCategory: 3 m_headerStyle: 1 m_headerColor: {r: 1, g: 0.4, b: 0, a: 1} m_customNodeCategory: m_previewPosition: 0 m_hidden: 0 m_url: