Shader "Hidden/WorldSpaceViewDirHlpNode" { Properties { _A ("_A", 2D) = "white" {} } SubShader { Pass { CGPROGRAM #pragma vertex vert_img #pragma fragment frag #include "UnityCG.cginc" #include "Preview.cginc" sampler2D _A; float4 frag( v2f_img i ) : SV_Target { return float4( float3( 0,0,-5 ) - tex2D( _A, i.uv ).rgb,1); } ENDCG } } }