Shader "Hidden/WorldSpaceCameraPos" { SubShader { Pass { CGPROGRAM #pragma vertex vert_img #pragma fragment frag #include "UnityCG.cginc" #include "Preview.cginc" float4 frag( v2f_img i ) : SV_Target { //_WorldSpaceCameraPos return float4(preview_WorldSpaceCameraPos,0); } ENDCG } } }