Shader "Hidden/ObjectPositionNode" { SubShader { Pass { CGPROGRAM #include "UnityCG.cginc" #include "Preview.cginc" #pragma vertex vert_img #pragma fragment frag float4 frag(v2f_img i) : SV_Target { float3 objectScale = UNITY_MATRIX_M._m03_m13_m23; return float4(objectScale, 1); } ENDCG } } }