Shader "Hidden/AllNode" { Properties { _A ("_A", 2D) = "white" {} _B ("_B", 2D) = "white" {} } SubShader { Pass { CGPROGRAM #include "UnityCG.cginc" #include "Preview.cginc" #pragma vertex vert_img #pragma fragment frag sampler2D _A; sampler2D _B; float4 frag(v2f_img i) : SV_Target { return ( !tex2D(_A, i.uv) && !tex2D(_B, i.uv) ) ? ( 1 ).xxxx : ( 0 ).xxxx; } ENDCG } } }