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["ID\n（id段不再区分debuff和buff）","测试用的名字","测试用的描述","图标","buff名称","buff描述","buff组\n详细见buff组说明","叠加个数（超过后不在有新效果）","效果值","计时类型\n1.堆叠计时\n2.独自计时","默认持续时间\n-1是永久（技能里可以修改这个值）","1=增益\n2=减益\n3=状态","驱散类型\n1=能驱散\n2=不能驱散","是否是控制buff\n1=是\n0=不是","是否隐藏图标\n1=是\n0=不是","脚本名字","5层值",null,null,0.8]
[{"$f":"G5*10+1","v":10011},"寒气","每到寒气对敌人的功法运转速度降低{0}%",{"$f":"\"icon_b\"&G5","v":"icon_b1001"},500003,500044,1001,20,1,1,9,2,1,0,0,{"$f":"\"b_\"&G5","v":"b_1001"},50,0,15,{"$f":"T$4^R5","v":1},{"$f":"S5*T5","v":15},{"$f":"SUM(U$5:U5)","v":15},null,null,150,250]
[10021,"冻结","敌人不能做任何作用，功法将会被封住。",{"$f":"\"icon_b\"&G6","v":"icon_b1002"},500003,500044,1002,1,0,1,9,2,1,0,0,"b_1002",50,0,15,1,15,{"$f":"SUM(U$5:U6)","v":30},null,null,150,250]
[10031,"毒","每层毒对敌人每秒照成{0}%木属性伤害，{1}层毒后毒气会入侵五脏对敌人对敌人施加噬魂","icon_b1003",500003,500044,1003,10,"2;10",1,9,2,1,0,0,"b_1003",50,0,15,1,15,{"$f":"SUM(U$5:U7)","v":45},null,null,150,250]
[10041,"噬魂","敌人每使用一次功法对应功法的伤势增加{0}","icon_b1004",500003,500044,1004,1,1,1,9,2,1,0,0,"b_1004",50,0,15,1,15,{"$f":"SUM(U$5:U8)","v":60},null,null,150,250]
[10051,"灼热","对敌人照成{0}火属性灼烧伤害，满层后敌人获得灼痛，有灼痛时不在获得","icon_b1005",500003,500044,1005,10,1,1,9,2,1,0,0,"b_1005",50,0,15,1,15,{"$f":"SUM(U$5:U9)","v":75},null,null,150,250]
[10061,"昏厥","敌人眩晕状态不能做任何事","icon_b1006",500003,500044,1006,1,0,1,9,2,1,0,0,"b_1006",50,0,15,1,15,{"$f":"SUM(U$5:U10)","v":90},null,null,150,250]
[10071,"剑意","剑祖的剑意标记","icon_b1007",500003,500044,1007,50,0,1,-1,2,1,0,0,"b_1007",50,0,15,1,15,{"$f":"SUM(U$5:U11)","v":105},null,null,150,250]
[10081,"封禁","法宝封禁不能充能，不能使用","icon_b1008",500003,500044,1008,20,0,1,9,2,1,0,0,"b_1008",50,0,15,1,15,{"$f":"SUM(U$5:U12)","v":120},null,null,150,250]
[10091,"五行混乱","敌人的功法每次使用功法都将使用最低灵根属性作为伤害计算","icon_b1009",500003,500044,1009,1,0,1,9,2,1,0,0,"b_1009",50,0,15,1,15,{"$f":"SUM(U$5:U13)","v":135},null,null,150,250]
[10101,"灼痛","敌人皮肤和静脉被火焰灼烧溃烂，使用功法时自身受到当前生命{0}%伤","icon_b1010",500003,500044,1010,1,5,1,9,2,1,0,0,"b_1010",50,0,15,1,15,{"$f":"SUM(U$5:U14)","v":150},null,null,150,250]
[10111,"流血","敌人持续流血{0}金属性伤害，满层后照成流血，并清除层数","icon_b1011",500003,500044,1011,20,2,1,9,2,1,0,0,"b_1011",50,0,15,1,15,{"$f":"SUM(U$5:U15)","v":165},null,null,150,250]
[10121,"放血","敌人受到一次大量{0}%金属性命值伤害，后续流血伤害提升{1}%，持续秒。持续期间不在受到流血带来的放血","icon_b1012",500003,500044,1012,1,"100;10",1,9,2,1,0,0,"b_1012",50,0,15,1,15,{"$f":"SUM(U$5:U16)","v":180},null,null,150,250]
[10131,"细尘","敌人吸入细尘，细尘会累计到一定{0}数量后随机封锁一个筋脉","icon_b1013",500003,500044,1013,20,20,1,9,2,1,0,0,"b_1013",50,0,15,1,15,{"$f":"SUM(U$5:U17)","v":195},null,null,150,250]
[{"$f":"G18*10+1","v":10141},"破甲","敌人防御降低{0}%","icon_b1014",500003,500044,1014,10,10,1,9,2,1,0,0,"b_1014",50,0,15,1,15,{"$f":"SUM(U$5:U18)","v":210},null,null,150,250]
[10151,"无敌","无敌，不受控制","icon_b1015",500003,500044,1015,1,10,1,9,2,1,0,0,"b_1015",50,0,15,1,15,{"$f":"SUM(U$5:U19)","v":225},null,null,150,250]
[10161,"冰魄牢域","乌龟的技能，神龟的所有主动伤害型技能命中目标后都会施加一层寒气，\n寒气每叠到{0}层时，消耗所有层寒气对敌人照成{0}秒的冰冻效果","icon_b1016",500003,500044,1016,1,"10;2",1,9,2,1,0,0,"b_1016",50,0,15,1,15,{"$f":"SUM(U$5:U20)","v":240},null,null,150,250]
[10171,"鼠疫","敌人受到每秒受到{0}*层数的伤害，持续期间攻击力降低{1}%*层数","icon_b1017",500003,500044,1017,10,"10;1",1,9,2,1,0,0,"b_1017",50,0,15,1,15,{"$f":"SUM(U$5:U21)","v":255},null,null,150,250]
[10181,"感电","麻痹敌人，敌人的身体受到麻痹，有{0}%*层数的概率是功法无法进入释放状态,没触发一次，消耗一半感电","icon_b1018",500003,500044,1018,10,3,1,9,2,1,0,0,"b_1018",50,0,15,1,15,{"$f":"SUM(U$5:U22)","v":270},null,null,150,250]

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["类型ID（对应的脚本名）","类型名","效果说明"]
[1001,"弱化","秒伤降低5%*层数"]
[1002,"虚弱","最终伤害降低25%"]
[1003,"撕裂/破甲","防御力降低5%*层数"]
[1004,"生命易伤","生命受到伤害增加25%"]
[1005,"恢复诅咒","受治疗效果降低10%*层数（吸血除外）"]
[1006,"寒冷","闪避降低10%*层数，移动速度降低5%*层数"]
[1007,"冰冻","冻成冰块，无法闪避"]
[1008,"感电","护盾受到伤害+5%*层数"]
[1009,"超载","护盾立即破裂，且无法恢复"]
[1010,"致盲","命中降低50%"]
[1011,"迟疑","攻速降低30%"]
[1012,"焦躁","暴击几率下降50%"]
[1013,"超重","无法堆叠"]
[1014,"沉默","无法使用大招"]
[1015,"减速","移动速度减少10% * 层数"]
[1016,"标记","闪避降低50%"]
[1017,"点燃","每秒受到施加者中秒伤最高的300%秒伤 * 层数的伤害"]
[]
[1019,"眩晕","无法移动，无法攻击，无法释放技能"]
[1020,"禁锢","无法移动"]
[1021,"充能禁止","期间大招无法充能"]
[1022,"爆裂","立即受到施加者中秒伤最高的300%秒伤的伤害，并对周围2m的敌人进行一次前面伤害30%的aoe伤害，同时对命中的没有护盾保护的敌人的敌人叠加一层“点燃”5s",null,"点燃max + 1后触发，点燃buff消除"]
[1023,"压制","压制，不能不任何事"]
[]
[2001,"英雄秒伤强化","伤害增加5%*层数"]
[2002,"最终伤害强化","最终伤害增加25%"]
[2003,"防御强化","防御力强化5%*层数"]
[2004,"免伤","生命/护盾受到伤害减少20%"]
[2005,"生命免伤","生命受到伤害减少25%"]
[2006,"护盾免伤","护盾受到伤害减少25%"]
[2007,"祝福","受治疗效果增加10%*层数（吸血不受影响）"]
[2008,"无敌","免疫控制，免疫伤害"]
[2009,"霸体","期间免疫控制，免疫debuff"]
[2010,"狂暴","攻速提升10%*层数（近战和远程）"]
[2011,"近战狂暴","近战攻速提升10%*层数"]
[2012,"暴击强化","暴击率提升10%*层数"]
[2013,"嘲讽","被敌人优先攻击"]
[2014,"闪避强化","闪避提升30%"]
[2015,"吸血","吸血提升30%"]
[2016,"生命恢复","每秒生命恢复1%*层数（这个恢复最高限制为施加者秒伤的500%）"]
[2017,"护盾充能","每秒护盾恢复2%*层数（这个恢复最高限制为施加者秒伤的500%）"]
[2018,"不能被选取","不能被选取，无法被敌人作为目标选取到"]
[2019,"连击","下一次释放小技能时，10% * 层数的概率再释放一次\n（这个buff一直持续到下次释放小技能，释放后buff也消失）"]
[]
[3001,null,"藏宝图默认玩法中怪物的额外掉落"]
[]
[]
[]
[]
[]
[null,"备注：0915删除了藏宝图中的冒险BUFF"]