using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class CombatPanel { #region 自定义数据 private Slider _CameraSelect; public Slider CameraSelect { get{ if (_CameraSelect == null) { _CameraSelect = GetUIUnit("CameraSelect"); } return _CameraSelect; } } private Button _bnt_shengShi; public Button bnt_shengShi { get{ if (_bnt_shengShi == null) { _bnt_shengShi = GetUIUnit