using Fort23.Core; using Fort23.UTool; using UnityEngine.UI; using UnityEngine; using System.Collections.Generic; namespace Fort23.Mono { public partial class BuffWidget { #region 自定义数据 private MyImage _buffIcon; public MyImage buffIcon { get{ if (_buffIcon == null) { _buffIcon = GetUIUnit("buffIcon"); } return _buffIcon; } } private Text _buffCount; public Text buffCount { get{ if (_buffCount == null) { _buffCount = GetUIUnit("buffCount"); } return _buffCount; } } private MyImage _cd; public MyImage cd { get{ if (_cd == null) { _cd = GetUIUnit("cd"); } return _cd; } } private Button _myButton; public Button myButton { get{ if (_myButton == null) { _myButton = GetUIUnit