// Auto Generated Code By excel2json // Generate From Excel\Task.xlsx. SheetName: TaskConfig using System; using Fort23.GameData; namespace Excel2Json { [Config(prefab = "TaskConfig.json")] public partial class TaskConfigHolder : ConfigHolder { } [Serializable] public struct TaskConfig : IConfig { public int GetID() {return ID;} /// ///ID序列号 /// public int ID; /// ///任务名 /// public int taskName; /// ///任务描述 /// public int Description; /// ///简洁描述 /// public int conciseTaskMessage; /// ///属于哪张地图 /// public int mapID; /// ///任务类型 见任务索引 /// public int taskType; /// ///完成条件类型 读第二页ID /// public int finishConditionType; /// ///完成效果值 /// public int[] finishVlaue; /// ///完成次数 /// public int finishCount; /// ///奖励道具ID 新手任务的积分道具必须是最后一位 /// public int[] awardItemId; /// ///奖励道具数量 /// public int[] awardItemCount; /// ///解锁类型 -1=不需要解锁 1=修为解锁 /// public int unlockType; /// ///解锁关卡id(完成) 或Unlock表ID /// public int unlockLevel; /// ///下一个任务ID(0表示无后续) /// public int nextTaskID; /// ///0=激活时显示 1=前置任务领奖后显示 /// public int showType; /// ///仅新手任务和成就任务生效 1=继承 2=不继承 /// public int isInheritCount; /// ///完成时开启的任务 /// public int[] nextTaskId_1; /// ///任务图标 /// public string taskIcon; /// ///显示完成进度 /// public int showCountValue; /// ///开启第二个新手任务 /// public int startNoob2; /// ///通行证活动增加的点数 日常和周常任务才增加 /// public int passPoint; /// ///任务通知不追踪进度变化 /// public int noTaskTracking; /// ///通知描述 /// public int notificationID; /// ///1=被动触发 2=生成触发 /// public int triggerType; /// ///任务链循环类型 1=固定每日 2=固定每周 3=跟随活动 /// public int loopType; /// ///循环次数 -1:无限次 /// public int loopCount; } } // End of Auto Generated Code