using Fort23.UTool; using UnityEngine; namespace GameLogic.Combat.CombatTool.SceneTool { public class SceneMonoConfigBasic: MonoBehaviour { public GameObject skyObejct; public Material shengShiMaterial; protected Transform root; protected Transform moveRoot; public void Init(Transform root,Transform moveRoot) { this.root = root; this.moveRoot = moveRoot; ProInit(); } protected virtual void ProInit() { } public void UpdateScene() { skyObejct.transform.position = new Vector3(root.position.x, 0, root.position.z); ProUpdate(); } protected virtual void ProUpdate() { } } }