using UnityEngine;
using UnityEngine.Assertions;
namespace UnityUIPlayables
{
internal static class Math
{
///
/// The Mathf.Repeat function in Unity returns zero when it hits the boundary value.
/// This method returns the larger value.
///
///
///
///
public static float RepeatWithLargerBoundaryValue(float value, float length)
{
Assert.IsTrue(value >= 0);
Assert.IsTrue(length > 0);
if (value == 0.0f)
return 0.0f;
var result = Mathf.Repeat(value, length);
return result == 0.0f ? length : result;
}
}
}