using System; using UnityEngine; namespace UnityUIPlayables { [Serializable] public class RectTransformAnimationValue { [SerializeField] private Vector3 _anchoredPosition; [SerializeField] private Vector2 _sizeDelta; [SerializeField] private Vector3 _localRotation; [SerializeField] private Vector3 _localScale; public Vector3 AnchoredPosition => _anchoredPosition; public Vector2 SizeDelta => _sizeDelta; public Vector3 LocalRotation => _localRotation; public Vector3 LocalScale => _localScale; } }