using System.Collections; using System.Collections.Generic; using UnityEngine; using GraphProcessor; using System.Linq; [System.Serializable, NodeMenuItem("Custom/List")] public class ListNode : BaseNode { [Output(name = "Out")] public Vector4 output; [Input(name = "In"), SerializeField] public Vector4 input; public List objs = new List(); public override string name => "List"; protected override void Process() { output = input; } }