﻿//
// ShaderGraphEssentials for Unity
// (c) 2019 PH Graphics
// Source code may be used and modified for personal or commercial projects.
// Source code may NOT be redistributed or sold.
// 
// *** A NOTE ABOUT PIRACY ***
// 
// If you got this asset from a pirate site, please consider buying it from the Unity asset store. This asset is only legally available from the Unity Asset Store.
// 
// I'm a single indie dev supporting my family by spending hundreds and thousands of hours on this and other assets. It's very offensive, rude and just plain evil to steal when I (and many others) put so much hard work into the software.
// 
// Thank you.
//
// *** END NOTE ABOUT PIRACY ***
//

namespace ShaderGraphEssentials
{
    public enum NoisePeriodicity
    {
        NonPeriodic,
        Periodic
    }

    public static class NoisePeriodicityUtils
    {
        public static string ToDisplayName(this NoisePeriodicity dimension)
        {
            switch (dimension)
            {
                case NoisePeriodicity.NonPeriodic:
                    return "Non periodic";
                case NoisePeriodicity.Periodic:
                    return "Periodic";
            }

            return "Unknown Periodicity";
        }

        public static string ToFunctionNameEquivalent(this NoisePeriodicity dimension)
        {
            switch (dimension)
            {
                case NoisePeriodicity.NonPeriodic:
                    return "";
                case NoisePeriodicity.Periodic:
                    return "Periodic";
            }

            return "Unknown Periodicity";
        }

        public static string[] GetDisplayNames()
        {
            return new[] { NoisePeriodicity.NonPeriodic.ToDisplayName(), NoisePeriodicity.Periodic.ToDisplayName() };
        }
    }
}